﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FGUFW.Play;
using FGUFW.Core.System;

namespace FGUFW.Play.StepGrid
{
    public class StepGridPlayManager:PlayManager<StepGridPlayManager>
    {
        static public class Config
        {
            public const string UI_RES_PATH = "Assets/JinJvLi/GamePlay/StepGrid/Prefab/View/";
        }

        public IMessenger<MsgID,object> Messenger
        {
            get;
            private set;
        }

        public UISystem UISystem;
        public AudioSystem AudioSystem;

        void Awake()
        {
            Messenger = new Messenger<MsgID,object>();
        }

        void Start()
        {
            Module<HomeModule>().Init();
        }
    }
}
